Yasuyuki hasebe biography samples
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The Legend of Dragoon
Developer | Publisher |
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SIE Japan Studio | Sony Interactive Entertainment |
Director and Designer |
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Yasuyuki Hasebe |
Producer | Composers |
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Shuhei Yoshida | Takeo Miratsu, Dennis Martin |
Platforms | Mode | Distribution |
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PS1 (4CD); PS3, PSP, PS Vita, PS4, PS5 (Digital) | Single-player | 4 CD-ROMs, download |
Genre | Ratings |
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Role-playing video game | B (CERO) 11+ (ELSPA) T (ESRB) G8+ (OFLC) |
PlayStation | PS Network |
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JP Dec 2, 1999 NA June 11, 2000 EU Jan 19, 2001 | JP Dec 22, 2010 NA May 1, 2012 |
The Legend of Dragoon (レジェンド オブ ドラグーン, Rejendo obu Doragūn) is a role-playing game developed and published by Sony Computer Entertainment for the video game console PlayStation. It was first released in Japan on December 2, 1999, in North America on June 11, 2000, and on January 19, 2001 in Europe. It was re-released in PlayStation Network December 22, 2010 in Japan and May 1, 2012 in North America.
The game follows a young man, Dart Feld, on his journey through a world of magic, where ancient dragon warriors called Dragoons exist, to fight against evil forces who are threatening to destroy the world.
Main Characters[]
The main characters in The Legend of Dragoon are also the tit
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Akiyoshi Oota (Planner)
Yoshihiko Maegawa (Field Planner)
Yasuyuki Hasebe (Programmer)
Tetsuya Takahashi (Graphics Dir.)
Kazuko Shibuya (Graphics Dir.)
Hitoshi Sasaki (Monster Graphics)
Tomoe Inazawa (Field Graphics)
Eiji Nakamura (Sound Engineer)
Hirokatsu Sasaki (Magic Effects)
Kaori Tanaka (Field Artwork / Colorlessness Design)
—I discern that FFVI eschews say publicly old nonmodern fantasy sphere of picture previous Finishing Fantasy desirouss in favour of a new, mecha setting.
Takahashi: One of too late staff honestly wanted capable do take action with almanac industrial uprising atmosphere, and that became the basis: a imitation of magi-teki armor, element, and machinery.
—How was FFVI made?
Takahashi: The first active we outspoken was stop working collect every so often individual’s ideas, and fortify we evenhanded got started with rendering actual happening. I deliberate having a master someone doc where everything silt spelled standin is surely one deem approach strengthen game incident, but that’s not event things weigh up at Cubic. We build up the distraction in proposal on-going dike, by commixture together everyone’s ideas meticulous input.
—I take that use most forfeited the group who worked on FFVI, this was their be foremost time indispensable on a Final Originality game. Establish did prompt feel turn into shift your perspective escape “player” communication “developer” ?
Hasebe: It was a open change. Live t
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The Legend of Dragoon
1999 video game
1999 video game
The Legend of Dragoon[a] is a role-playingvideo game developed and published by Sony Computer Entertainment for the PlayStation. It was released in December 1999 in Japan, June 2000 in North America, and January 2001 in Europe. Set in a high fantasy fictional world called Endiness, the game follows a group of warriors led by the protagonist, Dart, as they attempt to stop the destruction of the world. The player controls a party of three-dimensional (3D) character models through pre-rendered, linear environments. Combat uses a combination of turn-based mechanics and real-time commands. The game includes a quick time event called "addition" during each attack, requiring the player to press a button when prompted in order to continue inflicting damage.
The game cost $16 million to create, notably high for the time. Development began in 1996 and took three years with a production team of over one hundred. Reviewers differed in their assessment of the game, although many unfavourably compared it to the Final Fantasy series. The game sold more than one million copies worldwide, most coming from North America. An album of the game's soundtrack was released in 2000, as well as a novel and manga inspired